Kuesa::UnlitMaterial is a simple material without shading. It implements the KHR_materials_unlit extension from glTF 2.0. More...
| Header: | #include <Kuesa/UnlitMaterial> | 
| Since: | Kuesa 1.1 | 
| Instantiated By: | UnlitMaterial | 
| Inherits: | Kuesa::GLTF2Material | 
This class was introduced in Kuesa 1.1.
| Kuesa::UnlitProperties * | materialProperties() const | 
| void | setMaterialProperties(Kuesa::UnlitProperties *materialProperties) | 
| void | materialPropertiesChanged(Kuesa::UnlitProperties *properties) | 
It is configured through the set of properties held on the UnlitProperties instance it can receive.
Note: Kuesa::UnlitMaterial is implemented using a custom shader graph. Some changes in the properties will activate or deactivate some nodes of the shader graph and will trigger a recompilation of the shader. It is recommended to create the variations of the material that you need once up front at application initialisation time.
See also Kuesa::UnlitProperties.
The properties defining the appearance of the material.
This property was introduced in Qt 1.2.
Access functions:
| Kuesa::UnlitProperties * | materialProperties() const | 
| void | setMaterialProperties(Kuesa::UnlitProperties *materialProperties) | 
Notifier signal:
| void | materialPropertiesChanged(Kuesa::UnlitProperties *properties) |