Kuesa::UnlitMaterial is a simple material without shading. It implements the KHR_materials_unlit extension from glTF 2.0. More...
Header: | #include <Kuesa/UnlitMaterial> |
Since: | Kuesa 1.1 |
Instantiated By: | UnlitMaterial |
Inherits: | Kuesa::GLTF2Material |
This class was introduced in Kuesa 1.1.
Kuesa::UnlitProperties * | materialProperties() const |
void | setMaterialProperties(Kuesa::UnlitProperties *materialProperties) |
void | materialPropertiesChanged(Kuesa::UnlitProperties *properties) |
It is configured through the set of properties held on the UnlitProperties instance it can receive.
Note: Kuesa::UnlitMaterial is implemented using a custom shader graph. Some changes in the properties will activate or deactivate some nodes of the shader graph and will trigger a recompilation of the shader. It is recommended to create the variations of the material that you need once up front at application initialisation time.
See also Kuesa::UnlitProperties.
The properties defining the appearance of the material.
This property was introduced in Qt 1.2.
Access functions:
Kuesa::UnlitProperties * | materialProperties() const |
void | setMaterialProperties(Kuesa::UnlitProperties *materialProperties) |
Notifier signal:
void | materialPropertiesChanged(Kuesa::UnlitProperties *properties) |