Kuesa.UnlitMaterial is a simple material without shading. It implements the KHR_materials_unlit extension from glTF 2.0. More...
The material consists on the following properties:
It is configured through the set of properties held on the UnlitProperties instance it can receive.
Note: Kuesa.UnlitMaterial is implemented using a custom shader graph. Some changes in the properties will activate or deactivate some nodes of the shader graph and will trigger a recompilation of the shader. It is recommended to create the variations of the material that you need once up front at application initialisation time.
See also Kuesa::UnlitProperties.
materialProperties : UnlitProperties
The properties defining the appearance of the material.
This property was introduced in Qt 1.2.