Iro2GlassEquiRectProperties QML Type
Kuesa::Iro2GlassEquiRectProperties holds the properties controlling the visual appearance of a Iro2GlassEquiRectMaterial instance. More...
Properties
Detailed Description
Property Documentation
glassInnerFilter : QVector3D |
Specifies the glass inner color filter to be applied based on fresnel.
glassOuterFilter : QVector3D |
Specifies the glass outer color filter to be applied based on fresnel.
Specifies whether this material should consider the Y and Z axis as being inverted.
normalDisturb : QVector2D |
Specifies a disturbance factor that will be added to the normal
Specifies the strength of the normal map.
normalScaling : QVector3D |
Specifies a factor to be applied to the normal.
Specifies the gain factor to be applied to the final result.
Specifies the factor which controls how much of the per vertex color we want to transmit.
Specifies the gain factor to be applied to the spherical environment map lookup.
reflectionInnerFilter : QVector3D |
Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.
reflectionOuterFilter : QVector3D |
Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.
Specifies whether we use a normal map or not.
Specifies whether we use a reflection map or not.