Kuesa::Iro2GlassEquiRectProperties holds the properties controlling the visual appearance of a Iro2GlassEquiRectMaterial instance. More...
Header: | #include <Kuesa/Iro2GlassEquiRectProperties> |
Since: | Kuesa 1.3 |
Instantiated By: | Iro2GlassEquiRectProperties |
Inherits: | Kuesa::GLTF2MaterialProperties |
This class was introduced in Kuesa 1.3.
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QVector3D | glassInnerFilter() const |
QVector3D | glassOuterFilter() const |
bool | gltfYUp() const |
QVector2D | normalDisturb() const |
Qt3DRender::QAbstractTexture * | normalMap() const |
float | normalMapGain() const |
QVector3D | normalScaling() const |
float | postGain() const |
float | postVertexColor() const |
float | reflectionGain() const |
QVector3D | reflectionInnerFilter() const |
Qt3DRender::QAbstractTexture * | reflectionMap() const |
QVector3D | reflectionOuterFilter() const |
bool | usesNormalMap() const |
bool | usesReflectionMap() const |
void | setGlassInnerFilter(const QVector3D &glassInnerFilter) |
void | setGlassOuterFilter(const QVector3D &glassOuterFilter) |
void | setGltfYUp(bool gltfYUp) |
void | setNormalDisturb(const QVector2D &normalDisturb) |
void | setNormalMap(Qt3DRender::QAbstractTexture *normalMap) |
void | setNormalMapGain(float normalMapGain) |
void | setNormalScaling(const QVector3D &normalScaling) |
void | setPostGain(float postGain) |
void | setPostVertexColor(float postVertexColor) |
void | setReflectionGain(float reflectionGain) |
void | setReflectionInnerFilter(const QVector3D &reflectionInnerFilter) |
void | setReflectionMap(Qt3DRender::QAbstractTexture *reflectionMap) |
void | setReflectionOuterFilter(const QVector3D &reflectionOuterFilter) |
void | setUsesNormalMap(bool usesNormalMap) |
void | setUsesReflectionMap(bool usesReflectionMap) |
void | glassInnerFilterChanged(QVector3D) |
void | glassOuterFilterChanged(QVector3D) |
void | gltfYUpChanged(bool) |
void | normalDisturbChanged(QVector2D) |
void | normalMapChanged(Qt3DRender::QAbstractTexture *) |
void | normalMapGainChanged(float) |
void | normalScalingChanged(QVector3D) |
void | postGainChanged(float) |
void | postVertexColorChanged(float) |
void | reflectionGainChanged(float) |
void | reflectionInnerFilterChanged(QVector3D) |
void | reflectionMapChanged(Qt3DRender::QAbstractTexture *) |
void | reflectionOuterFilterChanged(QVector3D) |
void | usesNormalMapChanged(bool) |
void | usesReflectionMapChanged(bool) |
Specifies the glass inner color filter to be applied based on fresnel.
Access functions:
QVector3D | glassInnerFilter() const |
void | setGlassInnerFilter(const QVector3D &glassInnerFilter) |
Notifier signal:
void | glassInnerFilterChanged(QVector3D) |
Specifies the glass outer color filter to be applied based on fresnel.
Access functions:
QVector3D | glassOuterFilter() const |
void | setGlassOuterFilter(const QVector3D &glassOuterFilter) |
Notifier signal:
void | glassOuterFilterChanged(QVector3D) |
Specifies whether this material should consider the Y and Z axis as being inverted.
Access functions:
bool | gltfYUp() const |
void | setGltfYUp(bool gltfYUp) |
Notifier signal:
void | gltfYUpChanged(bool) |
Specifies a disturbance factor that will be added to the normal
Access functions:
QVector2D | normalDisturb() const |
void | setNormalDisturb(const QVector2D &normalDisturb) |
Notifier signal:
void | normalDisturbChanged(QVector2D) |
Specifies the strength of the normal map.
Access functions:
float | normalMapGain() const |
void | setNormalMapGain(float normalMapGain) |
Notifier signal:
void | normalMapGainChanged(float) |
Specifies a factor to be applied to the normal.
Access functions:
QVector3D | normalScaling() const |
void | setNormalScaling(const QVector3D &normalScaling) |
Notifier signal:
void | normalScalingChanged(QVector3D) |
Specifies the gain factor to be applied to the final result.
Access functions:
float | postGain() const |
void | setPostGain(float postGain) |
Notifier signal:
void | postGainChanged(float) |
Specifies the factor which controls how much of the per vertex color we want to transmit.
Access functions:
float | postVertexColor() const |
void | setPostVertexColor(float postVertexColor) |
Notifier signal:
void | postVertexColorChanged(float) |
Specifies the gain factor to be applied to the spherical environment map lookup.
Access functions:
float | reflectionGain() const |
void | setReflectionGain(float reflectionGain) |
Notifier signal:
void | reflectionGainChanged(float) |
Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.
Access functions:
QVector3D | reflectionInnerFilter() const |
void | setReflectionInnerFilter(const QVector3D &reflectionInnerFilter) |
Notifier signal:
void | reflectionInnerFilterChanged(QVector3D) |
Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.
Access functions:
QVector3D | reflectionOuterFilter() const |
void | setReflectionOuterFilter(const QVector3D &reflectionOuterFilter) |
Notifier signal:
void | reflectionOuterFilterChanged(QVector3D) |
Specifies whether we use a normal map or not.
Access functions:
bool | usesNormalMap() const |
void | setUsesNormalMap(bool usesNormalMap) |
Notifier signal:
void | usesNormalMapChanged(bool) |
Specifies whether we use a reflection map or not.
Access functions:
bool | usesReflectionMap() const |
void | setUsesReflectionMap(bool usesReflectionMap) |
Notifier signal:
void | usesReflectionMapChanged(bool) |