Kuesa::Iro2GlassEquiRectMaterial is a simple material in terms of rendering that relies on a 2d spherical environment map to render transparent, glass like material. It performs 2 render passes. The first one performs multiplicative blending using the glass filter simulating the tint of the glass. The second pass performs additive blending for the reflections. This variant uses a real normal map and equi-rectangular projection, see Iro2GlassSem to use a fake normal map and SEM reflection. More...
Header: | #include <Kuesa/Iro2GlassEquiRectMaterial> |
Since: | Kuesa 1.3 |
Instantiated By: | Iro2GlassEquiRectMaterial |
Inherits: | Kuesa::GLTF2Material |
This class was introduced in Kuesa 1.3.
Kuesa::Iro2GlassEquiRectProperties * | materialProperties() const |
void | setMaterialProperties(Kuesa::GLTF2MaterialProperties *materialProperties) |
void | setMaterialProperties(Kuesa::Iro2GlassEquiRectProperties *materialProperties) |
void | materialPropertiesChanged(Kuesa::Iro2GlassEquiRectProperties *materialProperties) |
The properties defining the appearance of the material.
This property was introduced in Kuesa 1.3.
Access functions:
Kuesa::Iro2GlassEquiRectProperties * | materialProperties() const |
void | setMaterialProperties(Kuesa::Iro2GlassEquiRectProperties *materialProperties) |
void | setMaterialProperties(Kuesa::GLTF2MaterialProperties *materialProperties) |
Notifier signal:
void | materialPropertiesChanged(Kuesa::Iro2GlassEquiRectProperties *materialProperties) |