ViewConfiguration provides a way of conveniently specifying different views of the same scene. More...
Since: | Kuesa 1.4 |
Instantiates: | ViewConfiguration |
Holds whether back to front sorting to render objects in back-to-front order is enabled. This is required for proper alpha blending rendering. Enabled by default.
The name of the camera asset that should be used to view the scene. If the name references a valid camera, the camera will automatically be set on the ForwardRenderer frameGraph and other internal assets such as Kuesa::TransformTracker.
Holds the gamma value to use for gamma correction that brings linear colors to sRGB colors.
The list of KDAB_layers layer names to be selected for rendering. This allows selecting only a sub part of a glTF 2 model to only render parts that are linked to a specific layer.
[default] toneMappingAlgorithm : ToneMappingAndGammaCorrectionEffect.ToneMapping |
Tone mapping specifies how we perform color conversion from HDR (high dynamic range) content to LDR (low dynamic range) content which our monitor displays.
Enables/disables stencil buffers. If true, stencil operations be used during the render phase to modify the stencil buffer. The resulting stencil buffer can later be used to apply post process effect to only part of the scene
Holds the viewport rectangle from within which the rendering will occur. Rectangle is in normalized coordinates.