It provides several properties used to configure the material effect. This is done using a custom shader graph and activating/deactivating different set of nodes of the graph depending on the effect configuration.
Note: Kuesa.UnlitEffect is used to configure the effect for a material, but property values must be provided through Kuesa.UnlitMaterial. Therefore, this effect must be added to a Kuesa.UnlitMaterial.
See also Kuesa::UnlitEffect.