Kuesa::IroDiffuseHemiProperties holds the properties controlling the visual appearance of a IroDiffuseHemiMaterial instance. More...
| Header: | #include <Kuesa/IroDiffuseHemiProperties> |
| Since: | Kuesa 1.2 |
| Instantiated By: | IroDiffuseHemiProperties |
| Inherits: | Kuesa::GLTF2MaterialProperties |
This class was introduced in Kuesa 1.2.
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| float | diffuseGain() const |
| QVector3D | diffuseInnerFilter() const |
| Qt3DRender::QAbstractTexture * | diffuseMap() const |
| QVector3D | diffuseOuterFilter() const |
| bool | gltfYUp() const |
| QVector2D | normalDisturb() const |
| QVector3D | normalScaling() const |
| float | postGain() const |
| QVector3D | postHemiFilter() const |
| float | postVertexColor() const |
| bool | projectReflectionMap() const |
| float | reflectionGain() const |
| QVector3D | reflectionInnerFilter() const |
| Qt3DRender::QAbstractTexture * | reflectionMap() const |
| QVector3D | reflectionOuterFilter() const |
| bool | usesDiffuseMap() const |
| bool | usesReflectionMap() const |
| void | setDiffuseGain(float diffuseGain) |
| void | setDiffuseInnerFilter(const QVector3D &diffuseInnerFilter) |
| void | setDiffuseMap(Qt3DRender::QAbstractTexture *diffuseMap) |
| void | setDiffuseOuterFilter(const QVector3D &diffuseOuterFilter) |
| void | setGltfYUp(bool gltfYUp) |
| void | setNormalDisturb(const QVector2D &normalDisturb) |
| void | setNormalScaling(const QVector3D &normalScaling) |
| void | setPostGain(float postGain) |
| void | setPostHemiFilter(const QVector3D &postHemiFilter) |
| void | setPostVertexColor(float postVertexColor) |
| void | setProjectReflectionMap(bool projectReflectionMap) |
| void | setReflectionGain(float reflectionGain) |
| void | setReflectionInnerFilter(const QVector3D &reflectionInnerFilter) |
| void | setReflectionMap(Qt3DRender::QAbstractTexture *reflectionMap) |
| void | setReflectionOuterFilter(const QVector3D &reflectionOuterFilter) |
| void | setUsesDiffuseMap(bool usesDiffuseMap) |
| void | setUsesReflectionMap(bool usesReflectionMap) |
| void | diffuseGainChanged(float) |
| void | diffuseInnerFilterChanged(QVector3D) |
| void | diffuseMapChanged(Qt3DRender::QAbstractTexture *) |
| void | diffuseOuterFilterChanged(QVector3D) |
| void | gltfYUpChanged(bool) |
| void | normalDisturbChanged(QVector2D) |
| void | normalScalingChanged(QVector3D) |
| void | postGainChanged(float) |
| void | postHemiFilterChanged(QVector3D) |
| void | postVertexColorChanged(float) |
| void | projectReflectionMapChanged(bool) |
| void | reflectionGainChanged(float) |
| void | reflectionInnerFilterChanged(QVector3D) |
| void | reflectionMapChanged(Qt3DRender::QAbstractTexture *) |
| void | reflectionOuterFilterChanged(QVector3D) |
| void | usesDiffuseMapChanged(bool) |
| void | usesReflectionMapChanged(bool) |
Specifies the gain factor to be applied to the diffuse map lookup.
Access functions:
| float | diffuseGain() const |
| void | setDiffuseGain(float diffuseGain) |
Notifier signal:
| void | diffuseGainChanged(float) |
Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.
Access functions:
| QVector3D | diffuseInnerFilter() const |
| void | setDiffuseInnerFilter(const QVector3D &diffuseInnerFilter) |
Notifier signal:
| void | diffuseInnerFilterChanged(QVector3D) |
Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.
Access functions:
| QVector3D | diffuseOuterFilter() const |
| void | setDiffuseOuterFilter(const QVector3D &diffuseOuterFilter) |
Notifier signal:
| void | diffuseOuterFilterChanged(QVector3D) |
Specifies whether this material should consider the Y and Z axis as being inverted.
Access functions:
| bool | gltfYUp() const |
| void | setGltfYUp(bool gltfYUp) |
Notifier signal:
| void | gltfYUpChanged(bool) |
Specifies a disturbance factor that will be added to the normal
Access functions:
| QVector2D | normalDisturb() const |
| void | setNormalDisturb(const QVector2D &normalDisturb) |
Notifier signal:
| void | normalDisturbChanged(QVector2D) |
Specifies a factor to be applied to the normal.
Access functions:
| QVector3D | normalScaling() const |
| void | setNormalScaling(const QVector3D &normalScaling) |
Notifier signal:
| void | normalScalingChanged(QVector3D) |
Specifies the gain factor to be applied to the final result.
Access functions:
| float | postGain() const |
| void | setPostGain(float postGain) |
Notifier signal:
| void | postGainChanged(float) |
Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.
Access functions:
| QVector3D | postHemiFilter() const |
| void | setPostHemiFilter(const QVector3D &postHemiFilter) |
Notifier signal:
| void | postHemiFilterChanged(QVector3D) |
Specifies the factor which controls how much of the per vertex color we want to transmit.
Access functions:
| float | postVertexColor() const |
| void | setPostVertexColor(float postVertexColor) |
Notifier signal:
| void | postVertexColorChanged(float) |
Specifies whether equirectangular projection should be used for lookups on the reflection map.
Access functions:
| bool | projectReflectionMap() const |
| void | setProjectReflectionMap(bool projectReflectionMap) |
Notifier signal:
| void | projectReflectionMapChanged(bool) |
Specifies the gain factor to be applied to the spherical environment map lookup.
Access functions:
| float | reflectionGain() const |
| void | setReflectionGain(float reflectionGain) |
Notifier signal:
| void | reflectionGainChanged(float) |
Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.
Access functions:
| QVector3D | reflectionInnerFilter() const |
| void | setReflectionInnerFilter(const QVector3D &reflectionInnerFilter) |
Notifier signal:
| void | reflectionInnerFilterChanged(QVector3D) |
Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.
Access functions:
| QVector3D | reflectionOuterFilter() const |
| void | setReflectionOuterFilter(const QVector3D &reflectionOuterFilter) |
Notifier signal:
| void | reflectionOuterFilterChanged(QVector3D) |
Specifies whether we use a diffuse map or not.
Access functions:
| bool | usesDiffuseMap() const |
| void | setUsesDiffuseMap(bool usesDiffuseMap) |
Notifier signal:
| void | usesDiffuseMapChanged(bool) |
Specifies whether we use a reflection map or not.
Access functions:
| bool | usesReflectionMap() const |
| void | setUsesReflectionMap(bool usesReflectionMap) |
Notifier signal:
| void | usesReflectionMapChanged(bool) |