Kuesa::TextureTransform provides an easy to use texture transform implementation. Given an offset, a rotation and a scale, it produces a matrix that can be directly pushed to a shader and used to transform uv coordinates. More...
Since: | Kuesa 1.3 |
Instantiates: | TextureTransform |
On top of Kuesa::TextureTransform, Kuesa implements KHR_texture_transform
See also Kuesa::MetallicRoughnessProperties and https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform.