Kuesa Runtime

TextureTransform QML Type

Kuesa::TextureTransform provides an easy to use texture transform implementation. Given an offset, a rotation and a scale, it produces a matrix that can be directly pushed to a shader and used to transform uv coordinates. More...

Since: Kuesa 1.3
Instantiates: TextureTransform

Properties

Detailed Description

On top of Kuesa::TextureTransform, Kuesa implements KHR_texture_transform

See also Kuesa::MetallicRoughnessProperties and https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform.

Property Documentation

matrix : matrix3x3

This property was introduced in Kuesa 1.3.


offset : vector2d

This property was introduced in Kuesa 1.3.


rotation : float

This property was introduced in Kuesa 1.3.


scale : vector3d

This property was introduced in Kuesa 1.3.