Encapsulate a Spot Light object in a Qt 3D scene. More...
Specifies the angle from center of the spot light where light begins to fall off. The value must be greater than or equal to 0 and less than outerConeAngle.
Specifies the local direction of the spot light. Local direction is affected by parent transform rotations.
Specifies the destance at which the light intensity may be considered to have reached zero and has no effect. A range of 0 (default) indicates infinite range