Kuesa Runtime

Iro2MatteAlphaProperties QML Type

Kuesa::Iro2MatteAlphaProperties holds the properties controlling the visual appearance of a Iro2MatteAlphaMaterial instance. More...

Since: Kuesa 1.3
Instantiates: Iro2MatteAlphaProperties

Properties

Detailed Description

Property Documentation

alphaGain : float

Specifies the overall gain factor to apply to the alpha channel.


gltfYUp : bool

Specifies whether this material should consider the Y and Z axis as being inverted.


innerAlpha : float

Specifies the inner alpha factor to be applied.


matteGain : float

Specifies the gain to apply to the matte color.


matteInnerFilter : QVector3D

Specifies the inner color filter to be applied based on fresnel on the matte map lookup.


matteOuterFilter : QVector3D

Specifies the outer color filter to be applied based on fresnel on the matte map lookup.


normalDisturb : QVector2D

Specifies a disturbance factor that will be added to the normal


normalMapGain : float

Specifies the strength of the normal map.


normalScaling : QVector3D

Specifies a factor to be applied to the normal.


outerAlpha : float

Specifies the outer alpha factor to be applied.


postGain : float

Specifies the gain factor to be applied to the final result.


postHemiFilter : QVector3D

Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.


postVertexColor : float

Specifies the factor which controls how much of the per vertex color we want to transmit.


usesMatteMap : bool

Specifies whether we use a matte map or not.


usesNormalMap : bool

Specifies whether we use a normal map or not.


uvOffset : QVector2D

Applies an offset to texture lookup.