Kuesa Runtime

Iro2DiffuseEquiRectProperties QML Type

Kuesa::Iro2DiffuseEquiRectProperties holds the properties controlling the visual appearance of a Iro2DiffuseEquiRectMaterial instance. More...

Since: Kuesa 1.3
Instantiates: Iro2DiffuseEquiRectProperties

Properties

Detailed Description

Property Documentation

diffuseGain : float

Specifies the gain to apply to the diffuse color.


diffuseInnerFilter : QVector3D

Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.


diffuseOuterFilter : QVector3D

Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.


gltfYUp : bool

Specifies whether this material should consider the Y and Z axis as being inverted.


normalDisturb : QVector2D

Specifies a disturbance factor that will be added to the normal


normalMapGain : float

Specifies the strength of the normal map.


normalScaling : QVector3D

Specifies a factor to be applied to the normal.


postGain : float

Specifies the gain factor to be applied to the final result.


postHemiFilter : QVector3D

Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.


postVertexColor : float

Specifies the factor which controls how much of the per vertex color we want to transmit.


reflectionGain : float

Specifies the gain factor to be applied to the spherical environment map lookup.


reflectionInnerFilter : QVector3D

Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.


reflectionOuterFilter : QVector3D

Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.


usesDiffuseMap : bool

Specifies whether we use a diffuse map or not.


usesNormalMap : bool

Specifies whether we use a normal map or not.


usesReflectionMap : bool

Specifies whether we use a reflection map or not.