Kuesa::IroMatteMultProperties holds the properties controlling the visual appearance of a IroMatteMultMaterial instance. More...
Header: | #include <Kuesa/IroMatteMultProperties> |
Since: | Kuesa 1.2 |
Instantiated By: | IroMatteMultProperties |
Inherits: | Kuesa::GLTF2MaterialProperties |
This class was introduced in Kuesa 1.2.
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QVector3D | matteFilter() const |
float | matteGain() const |
Qt3DRender::QAbstractTexture * | matteMap() const |
float | postGain() const |
float | postVertexColor() const |
bool | usesMatteMap() const |
QVector2D | uvOffset() const |
void | setMatteFilter(const QVector3D &matteFilter) |
void | setMatteGain(float matteGain) |
void | setMatteMap(Qt3DRender::QAbstractTexture *matteMap) |
void | setPostGain(float postGain) |
void | setPostVertexColor(float postVertexColor) |
void | setUsesMatteMap(bool usesMatteMap) |
void | setUvOffset(const QVector2D &uvOffset) |
void | matteFilterChanged(QVector3D) |
void | matteGainChanged(float) |
void | matteMapChanged(Qt3DRender::QAbstractTexture *) |
void | postGainChanged(float) |
void | postVertexColorChanged(float) |
void | usesMatteMapChanged(bool) |
void | uvOffsetChanged(QVector2D) |
Specifies the color filter to be applied on the matte map lookup.
Access functions:
QVector3D | matteFilter() const |
void | setMatteFilter(const QVector3D &matteFilter) |
Notifier signal:
void | matteFilterChanged(QVector3D) |
Specifies the gain applied to the rgb components of the matte map lookup.
Access functions:
float | matteGain() const |
void | setMatteGain(float matteGain) |
Notifier signal:
void | matteGainChanged(float) |
Specifies the gain factor to be applied to the final result.
Access functions:
float | postGain() const |
void | setPostGain(float postGain) |
Notifier signal:
void | postGainChanged(float) |
Specifies the factor which controls how much of the per vertex color we want to transmit.
Access functions:
float | postVertexColor() const |
void | setPostVertexColor(float postVertexColor) |
Notifier signal:
void | postVertexColorChanged(float) |
Specifies whether we use a matte map or not.
Access functions:
bool | usesMatteMap() const |
void | setUsesMatteMap(bool usesMatteMap) |
Notifier signal:
void | usesMatteMapChanged(bool) |
Applies an offset to texture lookup.
Access functions:
QVector2D | uvOffset() const |
void | setUvOffset(const QVector2D &uvOffset) |
Notifier signal:
void | uvOffsetChanged(QVector2D) |