Kuesa Runtime

Kuesa Drill-Experience QML Example

 /*
     abstractscreencontroller.cpp

     This file is part of Kuesa.

     Copyright (C) 2018-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com
     Author: Paul Lemire <paul.lemire@kdab.com>

     Licensees holding valid proprietary KDAB Kuesa licenses may use this file in
     accordance with the Kuesa Enterprise License Agreement provided with the Software in the
     LICENSE.KUESA.ENTERPRISE file.

     Contact info@kdab.com if any conditions of this licensing are not clear to you.

     This program is free software: you can redistribute it and/or modify
     it under the terms of the GNU Affero General Public License as
     published by the Free Software Foundation, either version 3 of the
     License, or (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU Affero General Public License for more details.

     You should have received a copy of the GNU Affero General Public License
     along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

 #include "abstractscreencontroller.h"
 #include <Kuesa/View>

 /*
     Base class for the various screen controllers of the Drill-Experience
     application.
  */
 AbstractScreenController::AbstractScreenController(Qt3DCore::QNode *parent)
     : Qt3DCore::QNode(parent)
 {
 }

 KuesaUtils::SceneConfiguration *AbstractScreenController::sceneConfiguration() const
 {
     return m_sceneConfiguration;
 }

 AbstractScreenController::~AbstractScreenController()
 {
     if (!m_sceneConfiguration->parent())
         delete m_sceneConfiguration;
 }

 bool AbstractScreenController::isActive() const
 {
     return m_active;
 }

 void AbstractScreenController::setActive(bool active)
 {
     if (active == m_active)
         return;
     m_active = active;
     emit isActiveChanged();
 }

 void AbstractScreenController::setSceneConfiguration(KuesaUtils::SceneConfiguration *sceneConfiguration)
 {
     if (sceneConfiguration == m_sceneConfiguration)
         return;
     m_sceneConfiguration = sceneConfiguration;
     emit sceneConfigurationChanged();
 }