#include <qopengl2pexvertexarray_p.h>
Definition at line 103 of file qopengl2pexvertexarray_p.h.
◆ QOpenGL2PEXVertexArray()
QOpenGL2PEXVertexArray::QOpenGL2PEXVertexArray |
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inline |
◆ addPath()
void QOpenGL2PEXVertexArray::addPath |
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const QVectorPath & |
path, |
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GLfloat |
curveInverseScale, |
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bool |
outline = true |
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) |
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◆ addQuad()
void QOpenGL2PEXVertexArray::addQuad |
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const QRectF & |
rect | ) |
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inline |
◆ addRect()
void QOpenGL2PEXVertexArray::addRect |
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const QRectF & |
rect | ) |
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inline |
◆ addVertex()
void QOpenGL2PEXVertexArray::addVertex |
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const GLfloat |
x, |
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const GLfloat |
y |
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) |
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inline |
◆ boundingRect()
QOpenGLRect QOpenGL2PEXVertexArray::boundingRect |
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const |
◆ clear()
QT_BEGIN_NAMESPACE void QOpenGL2PEXVertexArray::clear |
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◆ data()
◆ lineToArray()
void QOpenGL2PEXVertexArray::lineToArray |
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QPointF |
point | ) |
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◆ stopCount()
int QOpenGL2PEXVertexArray::stopCount |
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const |
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inline |
◆ stops()
int * QOpenGL2PEXVertexArray::stops |
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const |
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inline |
◆ vertexCount()
int QOpenGL2PEXVertexArray::vertexCount |
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const |
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inline |
The documentation for this class was generated from the following files: