KDStateMachineEditor API Documentation
2.1
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src
view
command
changestatemachinecommand.cpp
Go to the documentation of this file.
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/*
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This file is part of the KDAB State Machine Editor Library.
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SPDX-FileCopyrightText: 2014 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
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Author: Sebastian Sauer <sebastian.sauer@kdab.com>
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SPDX-License-Identifier: LGPL-2.1-only OR LicenseRef-KDAB-KDStateMachineEditor
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Licensees holding valid commercial KDAB State Machine Editor Library
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licenses may use this file in accordance with the KDAB State Machine Editor
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Library License Agreement provided with the Software.
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Contact info@kdab.com if any conditions of this licensing are not clear to you.
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*/
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#include "
changestatemachinecommand_p.h
"
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#include "
elementmodel.h
"
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#include "
statemachinescene.h
"
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#include "
transition.h
"
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#include "debug.h"
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using namespace
KDSME
;
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ChangeStateMachineCommand::ChangeStateMachineCommand
(
KDSME::StateMachineScene
*view, QUndoCommand *parent)
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:
Command
(tr(
"Change state machine"
), parent)
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, m_view(view)
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, m_oldStateMachine(nullptr)
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, m_newStateMachine(nullptr)
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{
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Q_ASSERT(view);
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}
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KDSME::State
*
ChangeStateMachineCommand::stateMachine
()
const
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{
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return
m_newStateMachine;
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}
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void
ChangeStateMachineCommand::setStateMachine
(
KDSME::State
*stateMachine)
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{
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if
(m_newStateMachine !=
stateMachine
) {
// NOLINT(clang-analyzer-cplusplus.NewDelete)
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m_newStateMachine =
stateMachine
;
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Q_EMIT
stateMachineChanged
(
stateMachine
);
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}
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}
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void
ChangeStateMachineCommand::redo
()
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{
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qCDebug(KDSME_VIEW) << Q_FUNC_INFO;
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Q_ASSERT(m_view);
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Q_ASSERT(m_view->stateModel());
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m_oldStateMachine = m_view->rootState();
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m_view->stateModel()->setState(m_newStateMachine);
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m_view->setRootState(m_newStateMachine);
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m_view->layout();
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}
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void
ChangeStateMachineCommand::undo
()
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{
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qCDebug(KDSME_VIEW) << Q_FUNC_INFO;
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Q_ASSERT(m_view);
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Q_ASSERT(m_view->stateModel());
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m_view->stateModel()->setState(m_oldStateMachine);
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m_view->setRootState(m_oldStateMachine);
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m_oldStateMachine =
nullptr
;
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m_view->layout();
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}
changestatemachinecommand_p.h
KDSME::ChangeStateMachineCommand::stateMachineChanged
void stateMachineChanged(KDSME::State *statemachine)
KDSME::ChangeStateMachineCommand::redo
void redo() override
Definition
changestatemachinecommand.cpp:48
KDSME::ChangeStateMachineCommand::stateMachine
KDSME::State * stateMachine
Definition
changestatemachinecommand_p.h:38
KDSME::ChangeStateMachineCommand::ChangeStateMachineCommand
ChangeStateMachineCommand(KDSME::StateMachineScene *view, QUndoCommand *parent=nullptr)
Definition
changestatemachinecommand.cpp:26
KDSME::ChangeStateMachineCommand::undo
void undo() override
Definition
changestatemachinecommand.cpp:63
KDSME::ChangeStateMachineCommand::setStateMachine
void setStateMachine(KDSME::State *stateMachine)
Definition
changestatemachinecommand.cpp:40
KDSME::Command
Definition
command_p.h:27
KDSME::StateMachineScene
Definition
statemachinescene.h:35
KDSME::State
Definition
state.h:29
elementmodel.h
KDSME
Definition
mainwindow.h:21
statemachinescene.h
transition.h
© Klarälvdalens Datakonsult AB (KDAB)
"The Qt, C++ and OpenGL Experts"
https://www.kdab.com/
KDStateMachineEditor
Create Qt State Machine metacode using a graphical user interface
https://github.com/KDAB/KDStateMachineEditor
Generated on Tue Jul 15 2025 15:21:47 for KDStateMachineEditor API Documentation by doxygen 1.9.8