KDBindings API Documentation
1.0.95
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A Signal provides a mechanism for communication between objects. More...
#include <signal.h>
Public Member Functions | |
Signal ()=default | |
Signal (const Signal &)=delete | |
Signal (Signal &&other) noexcept=default | |
~Signal () noexcept | |
bool | blockConnection (const ConnectionHandle &handle, bool blocked) |
template<typename Func , typename... FuncArgs, typename = std::enable_if_t<std::disjunction_v<std::negation<std::is_convertible<Func, std::function<void(Args...)>>>, std::integral_constant<bool, sizeof...(FuncArgs) >>>> | |
KDBINDINGS_WARN_UNUSED ConnectionHandle | connect (Func &&slot, FuncArgs &&...args) |
KDBINDINGS_WARN_UNUSED ConnectionHandle | connect (std::function< void(Args...)> const &slot) |
KDBINDINGS_WARN_UNUSED ConnectionHandle | connectDeferred (const std::shared_ptr< ConnectionEvaluator > &evaluator, std::function< void(Args...)> const &slot) |
Establishes a deferred connection between the provided evaluator and slot. More... | |
KDBINDINGS_WARN_UNUSED ConnectionHandle | connectReflective (std::function< void(ConnectionHandle &, Args...)> const &slot) |
KDBINDINGS_WARN_UNUSED ConnectionHandle | connectSingleShot (std::function< void(Args...)> const &slot) |
void | disconnect (const ConnectionHandle &handle) |
void | disconnectAll () noexcept |
void | emit (Args... p) const |
bool | isConnectionBlocked (const ConnectionHandle &handle) const |
Signal & | operator= (Signal &&other) noexcept=default |
Signal & | operator= (Signal const &other)=delete |
A Signal provides a mechanism for communication between objects.
KDBindings::Signal recreates the Qt's Signals & Slots mechanism in pure C++17. A Signal can be used to notify any number of slots that a certain event has occurred.
The slot can be almost any callable object, including member functions and lambdas.
This connection happens in a type-safe manner, as a slot can only be connected to a Signal when the arguments of the slot match the values the Signal emits.
The Args type parameter pack describe which value types the Signal will emit.
Deferred Connection:
KDBindings::Signal supports deferred connections, enabling the decoupling of signal emission from the execution of connected slots. With deferred connections, you can connect slots to the Signal that are not immediately executed when the signal is emitted. Instead, you can evaluate these deferred connections at a later time, allowing for asynchronous or delayed execution of connected slots.
Examples:
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default |
Signals are default constructible
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delete |
Signals cannot be copied.
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defaultnoexcept |
Signals can be moved
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inlinenoexcept |
A signal disconnects all slots when it is destructed
Therefore, all active ConnectionHandles that belonged to this Signal will no longer be active (i.e. ConnectionHandle::isActive will return false).
Definition at line 319 of file signal.h.
References KDBindings::Signal< Args >::disconnectAll().
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inline |
Sets the block state of the connection. If a connection is blocked, emitting the Signal will no longer call this connections slot, until the connection is unblocked.
ConnectionHandle::block can be used as an alternative.
To temporarily block a connection, consider using an instance of ConnectionBlocker, which offers a RAII-style implementation that makes sure the connection is always returned to its original state.
blocked | Whether the connection should be blocked from now on. |
handle | The ConnectionHandle to block. |
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 518 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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inline |
A template overload of Signal::connect that makes it easier to connect arbitrary functions to this Signal. It connects a function to this Signal, binds any provided arguments to that function and discards any values emitted by this Signal that aren't needed by the resulting function.
This is especially useful for connecting member functions to signals.
Examples:
For more examples see the 07-advanced-connections/main.cpp example.
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inline |
Connects a std::function to the signal.
When emit() is called on the Signal, the functions will be called with the arguments provided to emit().
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Establishes a deferred connection between the provided evaluator and slot.
This function allows connecting an evaluator and a slot such that the slot's execution is deferred until the conditions evaluated by the evaluator
are met.
First argument to the function is reference to a shared pointer to the ConnectionEvaluator responsible for determining when the slot should be executed.
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inline |
Establishes a connection between a signal and a slot, allowing the slot to access and manage its own connection handle. This method is particularly useful for creating connections that can autonomously manage themselves, such as disconnecting after being triggered a certain number of times or under specific conditions. It wraps the given slot function to include a reference to the ConnectionHandle as the first parameter, enabling the slot to interact with its own connection state directly.
slot | A std::function that takes a ConnectionHandle reference followed by the signal's parameter types. |
Definition at line 358 of file signal.h.
Referenced by KDBindings::Signal< Args >::connectSingleShot().
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inline |
Establishes a single-shot connection between a signal and a slot and when the signal is emitted, the connection will be disconnected and the slot will be called. Note that the slot will be disconnected before it is called. If the slot triggers another signal emission of the same signal, the slot will not be called again.
slot | A std::function that takes the signal's parameter types. |
Definition at line 377 of file signal.h.
References KDBindings::Signal< Args >::connectReflective().
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inline |
Disconnect a previously connected slot.
After the slot was successfully disconnected, the ConnectionHandle will no longer be active. (i.e. ConnectionHandle::isActive will return false).
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 470 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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inlinenoexcept |
Disconnect all previously connected functions.
All currently active ConnectionHandles that belong to this Signal will no longer be active afterwards. (i.e. ConnectionHandle::isActive will return false).
Definition at line 489 of file signal.h.
Referenced by KDBindings::Signal< Args >::~Signal().
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inline |
Emits the Signal, which causes all connected slots to be called, as long as they are not blocked.
The arguments provided to emit will be passed to each slot by copy, therefore consider using (const) references as the Args to the Signal wherever possible.
Note: Slots may disconnect themselves during an emit, which will cause the connection to be disconnected after all slots have been called.
⚠️ Note: Connecting a new slot to a signal while the signal is still in the emit function is undefined behavior.
⚠️ Note: This function is not thread-safe and not reentrant. Specifically, this means it is undefined behavior to emit a signal from a slot of that same signal.
Definition at line 568 of file signal.h.
Referenced by KDBindings::Property< T >::~Property().
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Checks whether the connection is currently blocked.
To change the blocked state of a connection, call blockConnection().
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 536 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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defaultnoexcept |
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delete |