KDStateMachineEditor API Documentation 2.1
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statemachinescene_p.h
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1/*
2 This file is part of the KDAB State Machine Editor Library.
3
4 SPDX-FileCopyrightText: 2014 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
5 Author: Kevin Funk <kevin.funk@kdab.com>
6
7 SPDX-License-Identifier: LGPL-2.1-only OR LicenseRef-KDAB-KDStateMachineEditor
8
9 Licensees holding valid commercial KDAB State Machine Editor Library
10 licenses may use this file in accordance with the KDAB State Machine Editor
11 Library License Agreement provided with the Software.
12
13 Contact info@kdab.com if any conditions of this licensing are not clear to you.
14*/
15
16#ifndef KDSME_VIEW_STATEMACHINESCENE_P_H
17#define KDSME_VIEW_STATEMACHINESCENE_P_H
18
19#include "statemachinescene.h"
20
21class QuickSceneItem;
22
23namespace KDSME {
24
25struct StateMachineScene::Private
26{
27 explicit Private(StateMachineScene *view);
28
29 State *importState(State *state);
30
31 void zoomByInternal(qreal scale) const;
32
33 void updateItemVisibilities() const;
34 void updateChildItemVisibility(State *state, bool expand);
35
36 void setRootElement(State *root);
37
38 void importTransitions(State *state);
39 Transition *importTransition(Transition *transition);
40
41 StateMachineScene *q;
42
43 State *m_rootState;
44 Layouter *m_layouter;
45 LayoutProperties *m_properties;
46 qreal m_zoom;
47 int m_maximumDepth;
48};
49
50}
51
52#endif

© Klarälvdalens Datakonsult AB (KDAB)
"The Qt, C++ and OpenGL Experts"
https://www.kdab.com/
KDStateMachineEditor
Create Qt State Machine metacode using a graphical user interface
https://github.com/KDAB/KDStateMachineEditor
Generated on Tue Jul 15 2025 15:21:47 for KDStateMachineEditor API Documentation by doxygen 1.9.8